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TANK RELICS


STR/LDR/INT
117/94/108


OKTYABRSKA

basic:

Restores 11% of max HP for 3 random Commanders. If Commander's HP is full, damage will be increased by 25% for 2 rounds.

RELIC STATS:

LVL.5
Restores 20% of max HP for 3 random Commanders. If Commander's HP is full, damage wil be increased by 40% for 2 rounds. If an affected Commander's HP is less than 50, increase healing effects by 15%.

LVL.6
Restores 21% of max HP for 3 random Commanders. If Commander's HP is full, damage wil1 be incre ased by 45% for 2 rounds. If an affected Commander's HP is less than 50%, increase healing effects by 15%. 


GUDERIAN

Increases ATK 0f your Axis Commanders by 25% as long as initiator remains alive. When enacted, increases DEF Of your Axis Commanders by 26% when morale is full. Lasts for 2 turns.

 relic

Inereases DBP of your Axis Commanders by 30% as long as initiator remains alive, When enacted, increases ATK Of your Axis Commanders by 38% when morale is full. Lasts for 2 turns. Additionally, every round recover 8 your Axis Commanders' maximum troops.


VASILEVSKY

Adds 3% DEF when receiving an ATK once. When enacted, gets 9 DEF from each enemy unit. Lasts 2 turns.

 relic

Adds 3 DEF when receiving an ATK once. When enacted, gets 6% DEF from each enemy unit Lasts 2 turns. Additionally, reduçes received DMG by. 20% from 1ong-range units. Lasts 2 turns.


MACARTHUR

When enacted, carry out 4 attacks against enemy, deal 250 DMG to first target in first attack, then decrease DMG by 60 of each attack. Cannot attack the same target repeatedly.


 RELIC

When enacted, carry out 6 attacks against enemy, deal 260% DMG to first target in first attack, then decrease DMG by 50% of each attack. One  target can be attacked repeatedly.


ROMMEL

Deals 170% DMG to three random units, rendering any enemy infantry unable to recover health for 2 turns.

 RELIC

Deals 190% DMG to three random units, rendering any enemy infantry unable to recover health for 2 turns. When the number of enemy units is greater than 3, ignore 20 of their DEF.


WITTMANN

Friendly close combat units gain 15% extra shield when battle starts. Lasts 2 turns. Whed enacted, a 53% HP Shield will appear on unit when skill is activated. Lasts 2 turns.

 RELIC

Friendly close combat units gain 20% of their max HP when battle starts. Lasts 2 turnsWhen enacted, a 60% HP Shield will appear on unit when skill is activated. Lasts 2 turns. Additionally, enemies that attack this unit are rebounded 305 of DMG dealt. This does not increase enemy morale.

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MESEE

Lvl.5

Reduces ATK from Firearm units by 40%. When enacted, deals 313 DMG to one enemy unit with an additional 22% DMG based on unit max HP. If less than Iparan 3|% of this unit's troops remain, increase your ATK by 18%.,

ATK 

DEF 

TROOPS 

ZHUKOV

Lvl.7

Increases morale of all motorized units by 20 points and reduces DMG against them by 66%. Lasts for 2 turns. Once enacted, give all friendly motorized units a shield equal to 184 of their max HP.

ATK 

DEF 

TROOPS 

OKTYABRNSKA

Lvl.6

Restores 21 of max HP for 3 random Commanders. If Commander's HP is full, damage will be incre ased by 42%% for 2 rounds. If an affected Commander's HP is less than 504, increase healing effects by 15%.

ATK 

DEF 

TROOPS 

KOLOBANOV

Lvl.8/9

Launches 3 attacks towards one enemy, causing (161/164%) extra damage each time. If Commander speed is higher than target's, an additional 38% damage will be caused to eneay each attack. If the target is killed, recover (17/18%) of max HP.

ATK  +54%

DEF +49%

TROOPS +49

★★ ★★★ ★★★★ ★★★★★
STR 8 LDR 10 Cell Cell
ATK 1000 DEF 1200 Cell Cell
DEF 1000 ATK 1200 Cell Cell

WITTMANN

Lvl.1

Friendly close combat units gain 20% of their max HP when battle starts. Dasts 2 turns. When enacted, a 60 HP Shield yill appear on unit when skill is activated. Lasts 2 turns. Additionally, enemies that attack this unit are rebounded 30% of DMG dealt. This does not increase enemy morale.c0

ATK 13

DEF 14

TROOPS 10

VASILEVSKY

Lvl.1

Adds 3% DEF when receiving an ATK once. When enacted, gets 6% DEF frome ach enemy unit. basts 2 turns. Additionally, reduces received DMG by 20% from long-range units. Lasts 2 turns.

ATK 10

DEF 14

TROOPS 12

GUDERIAN

Lvl.1

Increases DEF of your Axis Commanders by 30% as long as initiator remains alive. When enacted, increases ATK of your Axis COmmanders by 58% when morale is full. Lasts for 2 turns. Additionally, every round recover 8 your Axis Commanders' maximum troops.

ATK 12

DEF 14

TROOPS 11

ROMMEL

Lvl.1

Deals 190% DMG to three random units, rendering any enemy infantry unable to recover health for 2 turns. When the number of, enemy, units is greater than 3,1gnore 20% of their DEF.

ATK 11

DEF 12

TROOPS 14

MACARTHUR

Lvl.1

When enacted, carry out 6 attacks agalnst eneny, deal 260% DMG to first targetin first attack, then decrease DMG by 50% of each, attack. One target can be attacked repeatedly.

ATK 14

DEF 13

TROOPS 10

PATTON

lvl.9

Knocks all surrounding enemies one tile back and deals 262% DMG. If their retreat is blocked, enemy anits become dizzy for 1 round. Additionally, bypass 35% of the DEF of one unit.

ATK 

DEF 

TROOPS 


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