We have received many reports telling us TaskForce is buggy and it made some commanders become super power commanders. (I am talking about you! Roosevelt)
We checked task force-old task force and new task force. And we reviewed the relevant codes and we have a new discovery of commander’s attribute
In short, we have made a mistake that disabled commanders’ piercing and resistance from working properly. That’s to say, the piercing and resistance works in a wrong way. However,we have fixed it now. The old task force itself is not buggy but the mistake brings the extra buff to some commanders such as Roosevelt.
Now, the piercing and resistance works fine. For each additional 10000 points of piercing on the commander the damage the commander deal doubles.
For each additional 10000 points of resistanceon the commander the damage the commander suffered reduce by half.
Each coin has two its own sides, we have fixed the bug. However, it brings great change to the game environment after the fix.
Some players who used to build piercing and resistance will benefit a lot from the change immediately. And we also encourage players to build multiple attributes instead of a single one. It will enrich the formation that can be put in the battle. Players can choose more commanders in the battle. Piercing and resistance are as important as other attributes.
Notice: we did not nerf any commander in the process. Just fixed the wrong battle logic
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